ver 0.945 bug fix patches
Fixed the map reset bug: fixed the bugs that when you load a game & exit and load an another game, the position is getting resetted.
I Also Fixed the bug that visited area & polluted area doesn't save or doesn't work well when you reload the game.
I changed the part of the save/load algorithm and made a patch so that old save data can be loaded, but there might be a problem, so it is recommended that you play with new save data.(I wrote the same thing on the text document file inside the zip)
The Description UI (mana/cp indicator) blocked the cursor is now fixed.(even the mana/cp indicators are on the cursor , I fixed as they won't block the cursor control)A final boss crush out was reported, and I found that the final boss data had disappeared.
(i think it happens by accident on update somewhere. it might be happened so early). same thing on the some enemies. some data got disappeared & I fixed it as I can find. I fixed the final boss data by my memory & will change the balance in the future.
I hope new saving system algorithm occurred the new bug......
(bugs around UI are not fixed yet also I noticed some other bugs too & will fixed it)
Get Clock Tower Madness
Clock Tower Madness
Experimental Cardbuilder game
Status | In development |
Author | agmrk |
Genre | Card Game |
Tags | 2D, Dungeon Crawler, Experimental, Fantasy, Gothic, oldschool, pc98, Retro, Roguelike |
More posts
- Ver 0.94 reworks & updates5 days ago
- Devlog12 days ago
- ver 0.93 update!19 days ago
- ver 0.92 update25 days ago
- ver 0.91 update28 days ago
- Released the Early Access!!!!35 days ago
- Almost there.... [Early Access Coming Soon!]36 days ago
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