
Clock Tower Madness
A downloadable game for Windows
—What is this game?—
Clock Tower Madness is an experimental rogue-like dark fantasy card game set in a simulated nightmare world.
Use your cards and a wide variety of items to modify them, and cut through the nightmare of randomly generated dream maps.
It Inspired by 90s PC98 or X68000 old school graphics & has a feature of Heavy VHS/CRT.
——=——Features——=——
●Over 100 MODs for modifying cards
●A total of more than 190+ items & knife skills
●Almost Infinity ways to custom your card
●5 Different Difficulities
●4 Layers of tower & 6 Different Areas
●Achievements & Play Data viewer
●Unique Revive System
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日本語翻訳について。
日本語翻訳は8割ぐらいが完了しています。
一部の機能では英語のまま出てしまいますが、プレイにそこまで支障をきたすことはないと思われます。
(翻訳未完成の部分:実績・イベント・ドキュメント)
未翻訳部分につきましては、今後順次対応してまいりますが、対応にはお時間をいただく可能性がございますので、何卒ご理解・ご了承いただけますと幸いです。
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Clock Tower Madness ©2025-2026 Agmrk
Special Thanks: A.S
In AI generation disclosure I said it use code on AI but I used it on the early time on the development & I recently don't use them.
| Updated | 11 days ago |
| Status | Released |
| Platforms | Windows |
| Rating | Rated 4.0 out of 5 stars (1 total ratings) |
| Author | agmrk |
| Genre | Card Game |
| Made with | Godot |
| Tags | 2D, Dungeon Crawler, Experimental, Fantasy, Gothic, pc98, post-industrial, Retro, Roguelike |
| Average session | A few hours |
| Inputs | Mouse |
| AI Disclosure | AI Assisted, Code |
Purchase
In order to download this game you must purchase it at or above the minimum price of $2.99 USD. You will get access to the following files:
Development log
- 1.017 days ago
- tommorow17 days ago
- working on32 days ago
- ver0.99358 days ago
- ver0.992 update59 days ago
- ver0.99172 days ago
- 0.99 update73 days ago
- 0.98 updateJan 29, 2026





Comments
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Been enjoying the game a lot, but I have a problem since the start, and I'm starting to think that it's something about me and not the game. How I buy cards in the shop? I tried everything, even in the newer update, but nothing.
Also, there's plans of publishing the full ost on youtube or somewhere? I really want to listen to it outside the game, I really really like it.
It's a great game and I'm excited to see the next updates! ^^
Thank you so much!
To buy cards, you need to visit the shop that appears at warp points — there’s a 50% chance that it’ll be a card shop. If you have enough money, you can buy a card by clicking on it.(Remember the card shop only available on right now and these mechanics are apply on 0.93. might change the mechanics on the future btw)
It might be a bug, but in our tests, we haven’t found any issues where clicking doesn’t work, so it’s possible something else is going on.
I set the spawn rate to 50%, but honestly, the card shop doesn’t feel like it appears that often — maybe that’s what you meant.

here is the image of the card shop:
I’ll try to make that system clearer & improve the mechanics in a future update!
I'm thinking of releasing full OST on Bandcamp or YouTube someday — probably around the time the game reaches version 1.0 maybe.... I have to do with a lot of thing for OST but yea will release it.
Thanks again for your kind words!!! — I’ll keep doing my thing!
It seems that I understood wrong this part of the shop, I meant this, sorry for the confusion

I try everything but I don't get how to buy the cardmarks...
Btw! Another errors I've found (and, if some of these are not errors, ig they are balance ideas):
- When you die, the keys are still there. I think that's really broken, I'll prefer having to collect keys again than having them already, + it feels next keys useless
- The knife abilities staying there after death is cool, but a bit breaks the roguelite aspect to me, maybe making you sell 2-3 of the abilities after death could be better?
- When you press "save and quit" the game at the first floor when you start it, you can choose more paassives
- Again, another save and quit error, all the items in the inventory dissapear
About the ost, I understand that you want to wait till 1.0, there's no rush then. I'll be here for each update you release :3
Thank you for the reply!
I was able to find & remind several bugs, which was a huge help!
Thanks also for the balance-related ideas! I'll take my time adjusting things to achieve a better difficulty!
bugs are now fixed & updated!
see the devlog for more!
First of all - the visual rework is AMAZING!! I love it, specially the new card UI!! And finally I can buy the CardMarks hahahs
I want to say 3 things about the update, 2 of them bugs and 1 of them is something I thought it was intentional:
First, the descriptions of the new mods are out of the UI, which resulted in being a bit hard to read
Second, when you are buying a cardmark you can still see descriptions of the other items in the shop when you place your cursor somewhere
And third, I thought it was intentional that the inventory dissapears when dying! Like, the top part of items, and that IMO is better
Apart from that, great update :3