Ver 0.94 reworks & updates


We have a lot of things to announce on this update.......

Update & Reworks for Systems & UI!!!!(& fixed tons of bugs)


・Reworks for Mod Apply system:

See the Preview on the link down (The showcase of the Reworked version of the mod apply system uploaded on X)  

 Video (on X)

It took a lot of time but there might some bugs left so if you found some comment it please!


・MOD/CARD preview UI improve:

THE NEW UI IS CLEARER THEN BEFORE!!



Item UI doesn't changed yet......


・Updated Buff system: removed the turn value & buff selection UI. Insted We changed the Buff Property & mods. If you want to check the mods for the buff, check the New Suffs

・Floor Info small update :Add text showing which floor you are on now.

Other Changes:

・Small Update for Portal room

・Change the part of the revive system: Keys will all disappear when you dead.(These revive mechanism are currently considering various things & might change in the future)



New Stuffs

I focus on rework for UI & fixing tons of bugs this time. so not so much but hey! look at these new features!

・The Cards Manipulators [Card mods]




Bug Fixes

Here are the list of the fixed bugs

・Used Cards previewer minor bug fix

・Cardmark shop didn't work well on specific situation.(the case was cardmark shop doesn't work when you turn off the option of the attack & defense by mouse click.& this bug might be affected on other stuffs. now I fixed it all). You can Click buy the cardmark by clicking the card image.

・Transition animation bug fix

・Fixed the bug of inventory items doesn't save appropriately

・Fixed the bug that you can pick the paassives multiple times by specific way

・Fixed some buff description didn't show up

・Fixed the bug of additional / duplicated card remain on deck

・Fixed the bug that CP & MANA didn't reset properly when you finish / start the battle

・minor bug  on card deck ui fixed

・Fixed the bugged events(I'll keep fixing these bugs)

・Fixed the bug : Color Shield buff doesn't chain the value 

⚠️ by fixing these bugs , I changed the part of the savedata & this change might not allow to load the old savedata. (This is loguelike game so it won't be huge problem but in case you thought I won't notice about these things....). This change doesn't affect to the achievement!!!


Enjoy

Files

CTM_gamefile.zip 398 MB
47 days ago

Get Clock Tower Madness

Buy Now$2.99 USD or more

Comments

Log in with itch.io to leave a comment.

So, I just found a bug about the keys, and now not only they get deleted when you die, when you save and quit they get deleted too :\
Plus, when you win a fight, you can put only one item on your inventory, but the other items you can use them and still have them even if it's only the passives
And there's times that when you go to fight a strong enemy, nothing appears and I have to reset the game completely

Btw, already said this, but the bug that the mana/cp indicator that appears with the cursor still happens, it blocks literally any action in the game and it starts sometimes when I knife a card... (And now I have a bug that the description of the card show in a way it blocks the knife and I almost can't even knife them TwT)

Also, it's pretty normal that the maps resets and sends you to the start of the zone when you save & quit too, not always but like 75% of the times it happens
And I thought it was something specific of 0.92, but no, the final boss seems to be unplayable, it always crashes when I try to fight it

I understand that this is an early access, so the only thing I can wish you is good luck trying to fix everything and with the game in general hahashs :3

These bugs are so bad.... I will Fix these things asap. sorry for inconvenient. & huge thanks for the bug report.
(I thought the reported MANA/CP indicator bugs were happened on the MANA/CP indicator on the right window)

(1 edit)

If you don't mind could you show me some images of mana/cp indicator blocking the knife? I have never seen it before & still can't find it...

(+1)

The cursor is not in the screenshot but I drew a circle to indicate where the cursos is aproximatedly. This is the screenshot where everything works fine

And this is how it looks when it blocks the cursor

Hope this helps a bit! ^^

(1 edit)

fixed it besides the key delete. I cannot find the bug, and there doesn't seem to be anything wrong with the codes. I will fix it when I find out.

Everything else is written on the devlog. ↓

https://agmrk.itch.io/ctm/devlog/1084681/ver-0945-bug-fix-patches

(+1)

Still crashes when trying to fight the boss, and there's still a strong enemy in the last zone that nothing appears and I'm locked in the fight screen TwT